I take slow, brittle, or fragmented CI/CD pipelines and test frameworks and make them fast, reliable, and unified, without compromising quality.
Fast actionable report to reduce CI time and flakiness.
CI systems migration with no coverage loss across services and repositories.
Build times reduction, safe parallelization and codebase growth management.
Web, Mobile, XR, and console validation.
Design and build maintainable E2E, integration, unit, and API test suites.
Pragmatic adoption of AI tools and workflows to accelerate shipping.
My favorite languages are .NET and Typescript.
I enjoy working in automated environments, with Git, Docker and Python.
French is my native language.
I'm fluent in English, with multiple years of professional experience.
I'm happy to practice and improve my Spanish and Norwegian whenever I can!
I help engineering teams ship faster without compromising quality. Check out my services and get in touch if you want to optimize your workflows!
Automated integration and deployment workflows for the Engine organization producing the Unity 3D engine.
Built a VR arcade room management system, including a VR experiences catalogue interface for the final users and a back office for the stakeholders. The system was deployed in more than 10 european countries.
Consultant in the business pole. Customer needs analysis, specifications writing, accounting and team management. Managed 20k€ worth of projects.
Worked on VR/AR applications, including code optimizations, bugs correction, implementation of new features. Prototyped a networked space shooter game.
Worked with a team in charge of several websites with thousands of visitors per day (Real estate agencies, Hotel businesses). Developed new features, fixed bugs, managed production databases.

Software architecture and programming (Windows & Unix), Network, High-performance parallelism, Project management.
C/C++, C#/Unity, ASM, Python, ReactJS, UML.

Artificial Intelligence, Advanced game development & AI in games, Software Architecture and Quality Assurance and Software Testing.

During 10 weeks we built a complete video game for the Ubisoft Game Lab Competition. With Witchin' Kitchen, a fast-paced multiplayer game, we won the Jury's special award and 2000$.

We built and pitched a prototype of Angela, a bot powered by AI and Machine Learning. Angela is focused on helping new employees to share their passions and get in touch with their coworkers. The Microsoft jury awarded us the first prize and 10 000€.