Missions

Les missions et les postes d’où vient ma méthode. Les missions clients sont ajoutées une fois publiques.

  • Six ans sur les systèmes de CI et de tests du moteur Unity. J’ai migré le code Graphics SRP (500 développeurs, 30 000 commits) dans le dépôt du moteur sans perte de données ni arrêt du développement, et la couverture de tests a été multipliée par 50.

    • 500 développeurs sur le code migré
    • 30 000 commits migrés
    • ×50 couverture de tests
    • Migration
    • Automatisation des tests
    • Sélection de tests
    • Plus de 20 plateformes

Recommandations

  • He has a rare ability to combine strategic thinking with consistent, high-volume delivery — he doesn't just identify what needs to be done, he follows through and gets it done, thoroughly and reliably.

    Jan Borup JakobsenSenior Manager, Automation and Tooling at Unity.
  • He's had large impact on Unity's graphics related CI pipelines and tooling, enabling this important area of the Unity Engine to cover all the relevant dimensions of build configurations at scale. […] He's also been an early adopter for AI agentic development, improving his productivity even further.

    Henrik KjellanderStaff Software Engineer, Release & Engineering Services at Unity
  • He has a deep understanding of CI/CD and build systems, but what really sets him apart is his ability to make complex processes easy to understand.

    Alex Vázquez MartínezSenior Software Engineer at Unity
  • Hard worker, smart, technically competent, working with Theo is easy and enjoyable.

    Corentin GuillaumeManaged Théo at VR Connection. Now Unreal Engine teacher at IIM Digital School.