Bonjour, I'm Théo

Software Engineer from Paris

Senior Software Developer Engineer in Test (SDET)

My favorite languages are .NET and React.js.
I enjoy working in automated environments, with Git, Docker and Python.

Hobbies

I like building stuff on computers.
When I'm tired of code, I experiment with Graphic Arts (photo, film-making, UI design), ride motorbikes, sweat or craft rums.
Favorite reading topics include Tech News, History, Philosophy, and Sci-fi.

Languages

French is my native language.
I'm fluent in English (professional experience, TOEFL score: 105/120).
I'm happy to practice my Spanish whenever I can!

Optimizing build, test and deployment pipelines for the Graphics and Platforms teams. Building tools to automate & improve workflows.

Website

Built a VR arcade room management system, including a VR experiences catalogue interface for the final users and a back office for the stakeholders. The system was deployed in more than 10 european countries.

Website

Consultant in the business pole. Customer needs analysis, specifications writing, accounting and team management. Managed 20k€ worth of projects.

Website

Worked on VR/AR applications, including code optimizations, bugs correction, implementation of new features. Prototyped a networked space shooter game.

Worked with a team in charge of several websites with thousands of visitors per day (Real estate agencies, Hotel businesses). Developed new features, fixed bugs, managed production databases.

Website
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Epitech Graduate Diploma in Information Technology

Paris (France), 2015 - 2020

Software architecture and programming (Windows & Unix), Network, High-performance parallelism, Project management.

C/C++, C#/Unity, ASM, Python, ReactJS, UML.

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Year abroad in Software Engineering

Montréal (Canada), 2018 - 2019

Artificial Intelligence, Advanced game development & AI in games, Software Architecture and Quality Assurance and Software Testing.

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Ubisoft Game Lab Competition - Jury's Special Prize

Montréal (Canada), 2019

During 10 weeks we built a complete video game for the Ubisoft Game Lab Competition. With Witchin' Kitchen, a fast-paced multiplayer game, we won the Jury's special award and 2000$.

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Boston Hacks

Boston (USA), 2018

BostonHacks is a hackathon organized by the Major League Hacking at the University of Boston, Massachusetts. With my team we came up with the idea of a music application, taking advantage of both BOSE and Spotify APIs.
It was challenging but really fun to immerse myself in the north american way of thinking.

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Vivatech hackathon - First Prize for Microsoft's ML and AI track

Paris (France), 2017

We built and pitched a prototype of Angela, a bot powered by AI and Machine Learning. Angela is focused on helping new employees to share their passions and get in touch with their coworkers. The Microsoft jury awarded us the first prize and 10 000€.

[My next project]

I spend most of my free time working on side projects. What will be next?..

Witchin' Kitchen

Video game built for the Ubisoft Game Lab Competition in 10 weeks (Quebec - 2019).

theopnv.com

Rewriting of my personal website by hand. I built the back-end part with ASP.Net Core and the front-end part with React JS. I used GraphQL to connect them.

C++ Tools

My own set of tools and utilities for every C++ project.

Creaflow

Three years long graduation project. Creaflow improves the workflow of creative people and companies that hire them.

Creaflow